Time Travel: She, too, can utilize the Red Strings and has a deep knowledge of them, but she isn't powerful enough to wield the power for Togetsu's goal, which is why Kasane was created. You Have Served Your Purpose: When murdering Kasane's beloved dog before her fails to elicit a strong enough emotional reaction to activate the Red Strings, the Design Children move on to Wakana, who is no longer useful as a caregiver. One of the Design Children on whom Kasane is based. She was just intended to be Kasane's caregiver, assisting her in forming emotional attachments and ties with living creatures with the intent of murdering them, causing Kasane extreme mental misery, and triggering Kasane's time-traveling Red Strings ability. The "emotional bonds" worked too well for Togetsu's taste, as she defected and escaped Mt. Hinoa with Kasane in tow, playing a role in her adoption by the Randalls while also falling in love with Joe Sumeragi and fathering Kaito and Yuito.
Anabuki: We chose abilities that everyone would like to utilize at least once in their lives so that gamers could readily visualize and feel them in-game. We then delegated authority to each member. The character designs also took into account the level of strength that each character had. Not only that, but the personality of the characters and the game ideas affected how the abilities were conceived and balanced. A character's tale, on the other hand, was shaped by the abilities bestowed upon them. While OSF members in Scarlet Nexus wear a uniform, several characters have their own design aspects. How did the characters' OSF outfits change when they moved sets? Is there, for example, a particular example of a person whose attack function in-game affected what you could do with their appearance?
Activating brain drive has a number of extra benefits, including enhanced attack speed, decreased psychokinesis gauge consumption, and reduced lifting time for psychokinesis items, allowing for a more speedy combat. The brain drive gauge will be shown while it is active, and it will automatically deactivate after a specific length of time. When not in combat, the brain drive gauge depletes more slowly.
Struggle Arms System (SAS): The SAS system lets you to temporarily borrow the psychic talents of your party members (Companions) by linking your brain to theirs through a virtual wire. You may borrow the psychic skills Pyrokinesis, Duplication, Invisibility, Teleportation, Sclerokinesis, and others from your party members and activate them for a certain length of time via this mechanism. A multitude of warfare techniques are made available by combining it with weapons and Psychokinesis. The SAS gauge is utilized, and it is effective for as long as the gauge is operational. Brain Field: Forbidden power has a cost. The brain's capacity to impact the outer world is enhanced to its fullest, and a specific zone is created in which the user's psychic skill is most useful. While the brain region is engaged, the user is unable to utilize weapons but may unleash devastating psychokinetic strikes without restriction. On the other side, since it drains power above the limit, it causes a huge weight on the user, therefore continuing to use it carries a high danger.